Bannerlord Twitch Viewer Guide
Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game, i.e. a character in the game will be assigned to you, given your Twitch name, and be available for you to interact with further.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, upgrading equipment, selecting your heroes 'class'.
If you aren't sure where to start, begin by using the channel point redemption 'Adopt a Hero'.
Table of Contents
Commands
Channel Point Rewards
Classes
Cohors
Palatina
Hetaireia
Lanciarii
Praeventores
Sagittarii
Ballistarii
Equites
Catafractarii
Bucellarii
Pleb
Global Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Global Tournament Config
General
Equipment
Balancing
Round Type
Round Rewards
Rewards
Reward Type
Reward Tier
Betting
Commands
Command | Description | Settings | ||||||||||
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ach | Show the heroes achievements and tracked stats. |
Shows: Achievements, Tracked stats |
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adopt | Get a hero in game. Almost all other actions require an adopted hero. |
Allowed: Wanderer Starting Gold: 0 Inheritance: 25.0% of gold spent on equipment and retinue, up to 2 custom items Starting Skills:
Starting Equipment Tier: 1 |
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bltbet | Use this to bet on tournament matches, when available. Usage is !bltbet (team) (gold) , for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.If only one team is bet upon, the bets will be refunded. |
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class | Selects a new class for your hero, updating your existing equipment to match the class requirements. Usage is !class (new class name) , e.g. !class archer . |
Tier costs: 1=2000⦷, 2=5000⦷, 3=10000⦷, 4=15000⦷, 5=25000⦷, 5=25000⦷, 6=35000⦷ Free if you do not already have a class Updates equipment to match new class |
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discarditem | Throw away one of your custom items. Usage is !discarditem (part of the item name) , e.g. !discarditem Boots would discard your custom item with the word "Boots" in it. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item. |
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equip | Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to. |
Tier costs: 1=2000⦷, 2=8000⦷, 3=16000⦷, 4=24000⦷, 5=35000⦷, 5=35000⦷, 6=45000⦷ Disallowed for player companions |
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gold | Show your heroes current gold. |
Shows: Gold |
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inv | Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage. |
Shows: Gold, Equipment tier, Battle equipment inventory, Custom item storage |
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nameitem | You can use this to name your custom items. Usage is !nameitem (name) , for example !nameitem Foehammer .If you call !nameitem on its own it will tell you what item will be named next. |
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power | ||||||||||||
powers | Shows your available powers |
Shows: Powers |
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reequip | Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier. |
Re-rolls your equipment at your current tier Tier costs: 1=2000⦷, 2=5000⦷, 3=8000⦷, 4=12000⦷, 5=18000⦷, 5=18000⦷, 6=25000⦷ Disallowed for player companions |
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retinue | Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. You can pass a number to the command to specify how many troops you want to buy or upgrade. By default it will do as many as you can afford. |
Max retinue: 5 Tier costs: 1=2500⦷, 2=5000⦷, 3=10000⦷, 4=15000⦷, 5=25000⦷, 5=25000⦷, 6=35000⦷ Allowed: Same culture only, Basic troops, Elite troops |
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retinuelist | Shows your current retinue troops. |
Shows: Retinue unit list |
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stats | Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue. |
Shows: Age, Clan, Culture, Health, Skills greater than 100, Attributes |
Channel Point Rewards
Command | Description | Settings | ||||||||||
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10k gold | Adds 10,000 gold to your adopted hero. |
Amount: 10000⦷ |
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50k XP | Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment. |
Skills: Automatic, based on class, equipment, and existing skills XP: 50000 |
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Adopt a Hero | Get a hero in game. Almost all other actions require an adopted hero. |
Allowed: Wanderer Starting Age Range: 18 to 25 Starting Gold: 5000 Inheritance: 25.0% of gold spent on equipment and retinue, up to 2 custom items Starting Skills:
Starting Equipment Tier: 1 |
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Attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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Give Streamer Gold | Transfer 10,000 gold to the streamers character, from your hero. | |||||||||||
Heal Hero | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||||||||
Heal Streamer | Heals the streamers character in battle, over time. Doesn't work on the campaign map. | |||||||||||
Retire My Hero | Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete. | |||||||||||
Send Message In Game | Sends a message in the game. If you have a hero then it will also show them next to the message. | |||||||||||
Summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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Tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. | |||||||||||
Use Class Power | Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay. |
Classes
Cohors
Basic foot soldier, the backbone of every Roman army
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
One Handed Sword |
Shield |
Passive Power |
Healthy Healthy I: 125% HP: req CLASS LEVEL 1 Athletic I: Athletics: +25: req CLASS LEVEL 1 Healthy II: 150% HP: req CLASS LEVEL 2 Athletic II: Athletics: +50: req CLASS LEVEL 2 Healthy III: 200% HP: req CLASS LEVEL 3 Athletic III: Athletics: +100: req CLASS LEVEL 3 Crush Through I: 15% Unblockable / 15% Shatter Shield : req CLASS LEVEL 3 |
Active Power |
Fireblade [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] req CLASS LEVEL 1 [Ignore Armor I: Ignore 15% Armor ] req CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] req CLASS LEVEL 2 [Ignore Armor II: Ignore 30% Armor ] req CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] req CLASS LEVEL 3 [Ignore Armor III: Ignore 60% Armor ] req CLASS LEVEL 3 |
Palatina
An elite fighting force sworn to guard the Emperor.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | HeavyInfantry |
Equipment |
One Handed Sword |
Shield |
Throwing Knives |
Passive Power |
Conditioned Healthy I: 125% HP: req CLASS LEVEL 1 Athletic I: Athletics: +25: req CLASS LEVEL 1 Healthy II: 150% HP: req CLASS LEVEL 2 Athletic II: Athletics: +50: req CLASS LEVEL 2 Healthy III: 200% HP: req CLASS LEVEL 3 Athletic III: Athletics: +100: req CLASS LEVEL 3 Shrug Off I: 15% Shrug Off: req CLASS LEVEL 3 |
Active Power |
Sturdy [Shrug Off I: 15% Shrug Off] req CLASS LEVEL 1 [Shrug Off II: 40% Shrug Off] req CLASS LEVEL 2 [Shrug Off III: 80% Shrug Off] req CLASS LEVEL 3 |
Hetaireia
Auxillary troop wielding a fearsome axe.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | HeavyInfantry |
Equipment |
Two Handed Axe |
Passive Power |
Heavy Hitter Heavy Hitting I: 125.0% dmg : req CLASS LEVEL 1 Knock Down I: Add: 15% Knock Down : req CLASS LEVEL 1 Heavy Hitting II: 150.0% dmg : req CLASS LEVEL 2 Knock Down II: Add: 30% Knock Down : req CLASS LEVEL 2 Heavy Hitting III: 200.0% dmg : req CLASS LEVEL 3 Knock Down III: Add: 50% Knock Down : req CLASS LEVEL 3 |
Active Power |
Rage [Cut Through I: 25% Unblockable ] req CLASS LEVEL 1 [Cut Through II: 50% Unblockable ] req CLASS LEVEL 2 [Vampiric I: Absorb 10% of damage dealt as HP] req CLASS LEVEL 2 [Cut Through III: 100% Unblockable ] req CLASS LEVEL 3 [Vampiric II: Absorb 25% of damage dealt as HP] req CLASS LEVEL 3 |
Lanciarii
Sturdy men with spear and shield!
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | HeavyInfantry |
Equipment |
One Handed Lance |
Shield |
Passive Power |
Defensive Healthy I: 125% HP: req CLASS LEVEL 1 Healthy II: 150% HP: req CLASS LEVEL 2 Shrug Off I: 15% Shrug Off: req CLASS LEVEL 2 Healthy III: 200% HP: req CLASS LEVEL 3 Shrug Off II: 40% Shrug Off: req CLASS LEVEL 3 |
Active Power |
Counter Tactics [Retribution I: Reflect 10% damage ] req CLASS LEVEL 1 [Retribution II: Reflect 25% damage ] req CLASS LEVEL 2 [Ignore Armor I: Ignore 15% Armor ] req CLASS LEVEL 2 [Retribution III: Reflect 50% damage ] req CLASS LEVEL 3 [Ignore Armor II: Ignore 30% Armor ] req CLASS LEVEL 3 |
Praeventores
Light Infantry used to harass the enemy with sword or javelin
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Skirmisher |
Equipment |
One Handed Sword |
Shield |
Throwing Javelins |
Throwing Javelins |
Passive Power |
Lightweight Fleet Footed I: Max Speed Multiplier: 110% : req CLASS LEVEL 1 Fleet Footed II: Max Speed Multiplier: 125% : req CLASS LEVEL 2 Fireblade I: Swing Speed Multiplier: 115% Melee: +25: req CLASS LEVEL 2 Fleet Footed III: Max Speed Multiplier: 150% : req CLASS LEVEL 3 Fireblade II: Swing Speed Multiplier: 130% Melee: +50: req CLASS LEVEL 3 |
Active Power |
Heavy Javelins [Heavy Projectiles I: Add: 10% Knock Down, 10% Makes Rear, 10% Can Dismount / 25% Unblockable / 25% Cut Through from Ranged ] req CLASS LEVEL 1 [Heavy Projectiles II: Add: 25% Knock Down, 25% Makes Rear, 25% Can Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with 5% Knock Down from Ranged ] req CLASS LEVEL 2 [Heavy Projectiles III: Add: 50% Knock Down, 50% Makes Rear, 50% Can Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with 5% Knock Down from Ranged ] req CLASS LEVEL 3 |
Sagittarii
Dependable and deadly, their arrows fly true.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Ranged |
Equipment |
Bow |
Arrows |
Arrows |
Dagger |
Passive Power |
Athletic Athletic I: Athletics: +25: req CLASS LEVEL 1 Fleet Footed I: Max Speed Multiplier: 110% : req CLASS LEVEL 1 Athletic II: Athletics: +50: req CLASS LEVEL 2 Fleet Footed II: Max Speed Multiplier: 125% : req CLASS LEVEL 2 Athletic III: Athletics: +100: req CLASS LEVEL 3 Fleet Footed III: Max Speed Multiplier: 150% : req CLASS LEVEL 3 |
Active Power |
Rangers Focus [Explosive Projectiles I: AoE: 50dmg in 4m from Ranged ] req CLASS LEVEL 1 [Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% ] req CLASS LEVEL 1 [Explosive Projectiles II: AoE: 75dmg in 4m with 20% Can Dismount from Ranged ] req CLASS LEVEL 2 [Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% ] req CLASS LEVEL 2 [Explosive Projectiles III: AoE: 100dmg in 4m with 15% Knock Down, 50% Can Dismount from Ranged ] req CLASS LEVEL 3 [Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] req CLASS LEVEL 3 |
Ballistarii
Heavy bolts pierce armor as good as any blade.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Ranged |
Equipment |
Crossbow |
Bolts |
One Handed Mace |
Shield |
Passive Power |
Shield Piercer Shatter Shield I: 15% Shatter Shield : req CLASS LEVEL 1 Shatter Shield II: 30% Shatter Shield : req CLASS LEVEL 2 Shatter Shield III: 60% Shatter Shield : req CLASS LEVEL 3 |
Active Power |
Heavy Bolts [Heavy Projectiles I: Add: 10% Knock Down, 10% Makes Rear, 10% Can Dismount / 25% Unblockable / 25% Cut Through from Ranged ] req CLASS LEVEL 1 [Ignore Armor I: Ignore 15% Armor ] req CLASS LEVEL 1 [Heavy Projectiles II: Add: 25% Knock Down, 25% Makes Rear, 25% Can Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with 5% Knock Down from Ranged ] req CLASS LEVEL 2 [Ignore Armor II: Ignore 30% Armor ] req CLASS LEVEL 2 [Heavy Projectiles III: Add: 50% Knock Down, 50% Makes Rear, 50% Can Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with 5% Knock Down from Ranged ] req CLASS LEVEL 3 [Ignore Armor III: Ignore 60% Armor ] req CLASS LEVEL 3 |
Equites
Standard Cavalrymen for killing archers and infantry alike.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Cavalry |
Equipment |
One Handed Sword |
One Handed Lance |
Shield |
Mount |
Horse |
Passive Power |
Scout Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount): req CLASS LEVEL 1 Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount): req CLASS LEVEL 2 Fireblade I: Swing Speed Multiplier: 115% Melee: +25: req CLASS LEVEL 2 Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount): req CLASS LEVEL 3 Fireblade II: Swing Speed Multiplier: 130% Melee: +50: req CLASS LEVEL 3 |
Active Power |
Piercing Lances [Ignore Armor I: Ignore 15% Armor ] req CLASS LEVEL 1 [Ignore Armor II: Ignore 30% Armor ] req CLASS LEVEL 2 [Ignore Armor III: Ignore 60% Armor ] req CLASS LEVEL 3 [Charge AoE I: AoE: 25dmg in 2m from Charge ] req CLASS LEVEL 3 |
Catafractarii
Armed to the teeth, bringing forth a deadly charge. No one stands in their way.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | HeavyCavalry |
Equipment |
Two Handed Lance |
One Handed Mace |
Shield |
Mount |
Horse |
Passive Power |
Impenetrable Shrug Off I: 15% Shrug Off: req CLASS LEVEL 1 Healthy I: 125% HP: req CLASS LEVEL 1 Shrug Off II: 40% Shrug Off: req CLASS LEVEL 2 Healthy II: 150% HP: req CLASS LEVEL 2 Shrug Off III: 80% Shrug Off: req CLASS LEVEL 3 Healthy III: 200% HP: req CLASS LEVEL 3 Imposing Mount: Scale 120% (on mount): req CLASS LEVEL 3 |
Active Power |
Trample [Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)] req CLASS LEVEL 1 [Charge AoE I: AoE: 25dmg in 2m from Charge ] req CLASS LEVEL 1 [Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)] req CLASS LEVEL 2 [Charge AoE II: AoE: 50dmg in 2m from Charge ] req CLASS LEVEL 2 [Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)] req CLASS LEVEL 3 [Charge AoE III: AoE: 100dmg in 2m from Charge ] req CLASS LEVEL 3 |
Bucellarii
With bow and sword this cavalry proves to be formidable.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | HorseArcher |
Equipment |
Bow |
Arrows |
Arrows |
One Handed Sword |
Mount |
Horse |
Passive Power |
Healthy Horses Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount): req CLASS LEVEL 1 Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount): req CLASS LEVEL 2 Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount): req CLASS LEVEL 3 Healthy II: 150% HP: req CLASS LEVEL 3 |
Active Power |
Parthian Shot [Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% ] req CLASS LEVEL 1 [Explosive Projectiles I: AoE: 50dmg in 4m from Ranged ] req CLASS LEVEL 1 [Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% ] req CLASS LEVEL 2 [Explosive Projectiles II: AoE: 75dmg in 4m with 20% Can Dismount from Ranged ] req CLASS LEVEL 2 [Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] req CLASS LEVEL 3 [Explosive Projectiles III: AoE: 100dmg in 4m with 15% Knock Down, 50% Can Dismount from Ranged ] req CLASS LEVEL 3 |
Pleb
Even the rabble will join the fight.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Skirmisher |
Equipment |
Dagger |
Stone |
Stone |
Stone |
Passive Power |
Big Stones Explosive Projectiles I: AoE: 50dmg in 4m from Ranged : req CLASS LEVEL 1 Explosive Projectiles II: AoE: 75dmg in 4m with 20% Can Dismount from Ranged : req CLASS LEVEL 2 Explosive Projectiles III: AoE: 100dmg in 4m with 15% Knock Down, 50% Can Dismount from Ranged : req CLASS LEVEL 3 |
Active Power |
Unpredictable [Retribution I: Reflect 10% damage ] req CLASS LEVEL 1 [Retribution II: Reflect 25% damage ] req CLASS LEVEL 2 [Retribution III: Reflect 50% damage ] req CLASS LEVEL 3 |
Global Common Config
General
Sub Boost |
1 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
Start With Full Health |
Enabled |
Whether the hero will always start with full health |
Start Health Multiplier |
2 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
Start Retinue Health Multiplier |
2 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
Morale Loss Factor |
0.5 |
Reduces morale loss when summoned heroes die |
Summon Cooldown In Seconds |
60 |
Minimum time between summons for a specific hero |
Summon Cooldown Use Multiplier |
1.5 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
Death
Allow Death |
Enabled |
Whether an adopted hero is allowed to die |
Final Death Chance Percent |
0.5 |
Final death chance percent (includes vanilla chance) |
Apply Death Chance To All Heroes |
Enabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
XP
Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
Raw XP Skill Cap |
330 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
Gold Per Kill |
1000 |
Gold the hero gets for every kill |
XP Per Kill |
1000 |
XP the hero gets for every kill |
XP Per Killed |
500 |
XP the hero gets for being killed |
Heal Per Kill |
10 |
HP the hero gets for every kill |
Retinue Gold Per Kill |
500 |
Gold the hero gets for every kill their retinue gets |
Retinue Heal Per Kill |
50 |
HP the hero's retinue gets for every kill |
Relative Level Scaling |
0.5 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
Level Scaling Cap |
5 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
Battle End Rewards
Win Gold |
1000 |
Gold won if the heroes side wins |
Win XP |
1000 |
XP the hero gets if the heroes side wins |
Lose Gold |
500 |
Gold lost if the heroes side loses |
Lose XP |
500 |
XP the hero gets if the heroes side loses |
Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
Difficulty Scaling Min |
0.2 |
Min difficulty scaling multiplier |
Difficulty Scaling Max |
3 |
Max difficulty scaling multiplier |
Kill Streaks
Name | Kills Required | Reward |
---|---|---|
Killing Spree | 5 |
1000⦷ 500 XP |
One Man Army | 20 |
5000⦷ 1000 XP |
Achievements
Name | Requirements | Reward |
---|---|---|
Loyal |
Consecutive Summons >= 50 |
5000⦷ 5000 XP Item: Weapon: 100% Custom: 100% {ITEMNAME} of Fealty (1x) |
Rebellious |
Consecutive Attacks >= 5 |
1000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
Reliable |
Consecutive Summons >= 5 |
1000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
Renegade |
Consecutive Attacks >= 50 |
5000⦷ 5000 XP Item: Weapon: 100% Custom: 100% Renegades {ITEMNAME} (1x) |
Stream Sniper |
Total Streamer Kills >= 5 |
10000 XP |
Traitorous |
Consecutive Attacks >= 20 |
2500⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Trusted |
Consecutive Summons >= 20 |
2500⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Global Tournament Config
General
Start Health Multiplier |
2 |
Amount to multiply normal starting health by |
Disable Kill Rewards In Tournament |
Enabled |
Heroes won't get any kill rewards in tournaments |
Disable Tracking Kills Tournament |
Enabled |
Tournament kills / deaths won't be counted towards achievements or kill streaks |
Equipment
No Horses |
Disabled |
Remove horses completely from the BLT tournaments (the horse AI is terrible) |
No Spears |
Enabled |
Replaces all lances and spears with swords, because lance and spear combat is terrible |
Normalize Armor |
Enabled |
Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below) |
Normalize Armor Tier |
4 |
Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled |
Randomize Weapon Types |
Enabled |
Randomizes the weapons used in each round, weighted based on the classes of the participants |
Balancing
Previous Winner Debuffs |
|
Applies skill debuffers to previous tournament winners |
Round Type
Round1 Type |
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Round 1 Type | |||||||||||||||||||||
Round2 Type |
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Round 2 Type | |||||||||||||||||||||
Round3 Type |
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Round 3 Type |
Round Rewards
Round1 Rewards |
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Round 1 Rewards | |||||||||
Round2 Rewards |
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Round 2 Rewards | |||||||||
Round3 Rewards |
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Round 3 Rewards | |||||||||
Round4 Rewards |
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Round 4 Rewards |
Rewards
Betting
Enable Betting |
Enabled |
Enable betting |
Betting On Final Only |
Enabled |
Only allow betting on the final betting |